Sunday, April 27, 2014

Lucky Cat Bazaar

Direct link to the files: https://notredame.box.com/shared/static/5yc13einw8sresuevv0t.zip

For Lucky Cat Bazaar, I worked much more on the battle engine and the battle scene. After coming up with the general idea for how the battles were going to go down, I set out and slowly built up the battle engine and scene, starting with the basic functionality and then adding all the bells and whistles later once we had a playable core.

I also contributed some ideas to the shop scene (which Dustin worked on) and helped to weed out some of the bugs that popped up while we were developing it.

Friday, April 25, 2014

Progress Report 3

This time, we've been working on the store front scene, and so we've had to learn how to switch between the two different scenes and how to get the two scenes to interact when necessary. I scoured around online and found a good tutorial that taught me a lot about how to make a basic game with different scenes and many other useful features. I also learned (partly because of the in class demo) about how Unity publishes the game and what it does with the game's dimensions when it builds the game.


While working on this, I taught Dustin what I've been learning so he can use it while he works too. In addition, I talked with some friends who are not computer science/computer engineering majors and told them a little bit about my game. For them, I had to think of simpler language that doesn't use computer specific terms in order to explain it to them in a way that they would understand what's going on.

Thursday, April 10, 2014

Progress Report 2

I've learned much more about programming a 2D game in unity. Up until now, all we have been working on have been 3D games, but Dustin and I are working on a 2D game and so we had to go search online for some tips for making 2D games. The game also uses buttons/menus for the battle system so I had to learn about how to use those in unity as well.

While working on the battle system, Dustin acted much more as the brains behind everything while I did lots of the programming, so while he was telling me his idea for the game, I thought about it and taught him the way I would implement it. I went over the code that I wrote with him to make sure he understood the generally idea of what it was doing.

P2

The source code can be found here: https://www.dropbox.com/s/o1mm9n0u7dg4p3w/Lucky%20Cat%20Bazaar%204-11.zip

Sunday, March 30, 2014

Progress Report

Since I have been busy this week, I haven't had much time to work on the project with Dustin other than working on details and getting our GDD put together.

 This week I have learned about planning out games and making formal definitions for the plans that I make. I have never worked on a larger scale game like this (all my previous 'games' have focused less on gameplay and more on the concepts for the class I made it in, e.g. computer graphics), and so it is a good learning experience to focus on the gameplay and think about how to make the game fun. Likewise, my previous projects in computing have been mostly defined by professors, so I'm learning how to design my own project formally.

As far as teaching others, I have shared the idea for Lucky Cat Bazaar with the class and taught them what Dustin and I have been working on. Similarly with what I have learned my self, I have been teaching Dustin and working with him as I learned these things myself. Although I guess I'm not teaching him from things I've known, I'm learning about all these aspects of making a game with him.

Tuesday, March 18, 2014