This time, we've been working on the store front scene, and so we've had to learn how to switch between the two different scenes and how to get the two scenes to interact when necessary. I scoured around online and found a good tutorial that taught me a lot about how to make a basic game with different scenes and many other useful features. I also learned (partly because of the in class demo) about how Unity publishes the game and what it does with the game's dimensions when it builds the game.
While working on this, I taught Dustin what I've been learning so he can use it while he works too. In addition, I talked with some friends who are not computer science/computer engineering majors and told them a little bit about my game. For them, I had to think of simpler language that doesn't use computer specific terms in order to explain it to them in a way that they would understand what's going on.
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