The actual combat takes quite a few calculations, so I'll explain them here:
- Damage: calculated differently depending on the weapon...
- Swords & Axes & other: 2 x Strength + weapon's damage
- Twin Swords & Bows: Strength + Dexterity + weapon's damage
- Spears: 1.5 x Strength (rounded down) + weapon's damage
- Staves: 2 x Intelligence + weapon's damage
- Defense: Constitution + 1/2 Strength (rounded down)
- Magic Defense: Wisdom
- Hit: 3 x Dexterity + weapon's hit
- Avoid: 2 x Dexterity + Intelligence - armor's penalty
- Critical: 2 x Luck
- Dodge: Luck + 1/2 Wisdom
On each player's turn he can choose to move each of his units up to 5 spaces. If the unit is wielding a sword, twin sword, axe, spear, or other (i.e. claws, bite), then he can attack after moving. Otherwise that unit is done. The game is over once one side has been defeated.
Each character can wear one piece of armor and carry up to two weapons. If the character is carrying a sword, then he may take a shield instead of a second weapon, which would increase his defense. Regardless of whether or not the character has two weapons, he may only attack with one at any time. For the purposes of the prototype, the player will start the game with 3300 gold with which to buy equipment.
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