Since I play a lot of RPGs, the game I would design would probably be an RPG. I've kinda been playing around with an idea for a game in which the player starts by inheriting a guild in a fantasy setting and then has to build up the guild's reputation and members by completing quests and the like. The game would have two main parts to it: managing the guild and partaking in quests. While managing the guild, the player could do things like buying equipment, recruiting new guild members, and upgrading the guild's facilities. While out on quests, the player would command guild members on a 2-D grid while trying to complete the quest's objectives (e.g. protecting a convoy or defeating enemies).
In the game, there would be player characters (the guild members), and two types of computer controlled characters (enemies and neutral/friendly characters). Each of these characters would have certain stats (such as health, attack power, magic power, defense, etc.) that are affected by leveling up, changing equipment, and possibly some special training (not sure if I would do that). Likewise, the characters would have different attacks based on what weapons they are using. Most of the conflict would occur while on quests in the form of managing your own units to defeat the enemy units. Managing the guild, however, would still serve some role in this because the player must properly outfit his units before going into battle or else the units might be too weak.
As far as a story for the game, it would probably start with the player inheriting his father's/grandfather's guild and now he has to build it up from its lowly level to be one of the greatest guilds in the kingdom. Throughout the course of the game, the player would meet other characters who join the guild and have their own back stories and personalities. It would be set in a particular kingdom in a world of swords and magic in which there are many guilds that complete tasks for other people. The different guilds would have different rankings that correspond to their strength and general reliability. Another dramatic element that might make the game more interesting would be adding a rival guild that the player could compare his own guild to.
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